Summary
Join an experienced engineering team building high-performance rendering systems for demanding real-time applications. Develop low-level graphics features, optimize GPU performance, and work with modern graphics APIs and rendering techniques in a fully remote environment.
Highlights
Fully remote permanent role with flexible working, strong learning budget, comprehensive wellbeing benefits, generous leave, and opportunities to work on advanced graphics technology.
Description
MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR.
You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal.
No editor scripting, no glue work.
This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.
Requirements
Demonstrable experience in rendering or engine engineering, shipping rendering systems for AAA, film/VFX, XR or simulationSolid experience with modern C++ and confident shader authoring and debugging (HLSL, MSL or GLSL)Production experience with one of Metal, DirectX 12, Vulkan or GNM/GNMX and the appetite to pick up othersWorking knowledge of the pipeline: rasterization, compute and an understanding of hardware-accelerated ray tracingFamiliarity with modern techniques: PBR, GI, ambient occlusion, volumetrics and post-processing (AA, HDR, tone mapping, motion blur)Comfortable dropping into unfamiliar codebases and making sound technical decisionsSolid applied 3D maths, plus technical writing other engineers actually want to read
Bonus Points
Practical experience with mesh shading pipelines (DX12, Vulkan, Metal)Familiarity with modern hardware variations, including console and Apple Silicon unified memory architecturesExposure to ray tracing or compute-driven renderingUnreal Engine source modifications
What You'll Do
Turn the art team's vision into shippable, scalable rendering technologyBuild and improve high-performance rendering features across PC, console and MacProfile and resolve GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidthWork with modern pipeline techniques: GPU-driven culling, indirect command buffers and bindless architecturesContribute to GPU memory management built on modern API features and memory heapsExtend major engines (including Unreal source) and custom C++ architectures
Benefits
Our Benefits
Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
Time for you: Minimum 25 days' holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.
Role Information: EN
Studio: The Multiplayer Group
Location: Europe, United Kingdom
Area of Work: Game Development
Service: Create
Service Type: Code
Employment Type: Permanent Fully Remote
Working Pattern: Full Time
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy.
We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
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