Summary
Build advanced full-stack software for complex real-time control systems, designing intuitive interfaces and scalable infrastructure while owning features from concept through deployment.
Highlights
Remote-first role with challenging real-time engineering problems, end-to-end ownership, and work on advanced distributed systems.
Description
About this role
6+ years of experience: in full-stack engineering, with experience building complex front-end UIs.Visa sponsorship not availableRemote work policy: Remote to start.
No fixed in-office days yet, but HM wants candidates comfortable eventually going on-site once there's a critical mass in SFLocation : San Francisco
Most full stack roles ask you to move pixels around a dashboard.
This one asks you to build the interface that controls the largest drone swarm on the planet.
You'll help architect the frontend for Legion's Command & Control platform: the software that lets a single operator plan, direct, and execute missions across a networked swarm of heterogeneous aircraft, in real time, over intermittent comms, at a scale nobody else in the industry is attempting.
This isn't CRUD.
It's real-time distributed systems, dense telemetry visualization, and interface design for a problem space that barely has prior art.
What you'll do
Help architect the frontend for a C2 system directing swarms of heterogeneous aircraftBuild distributed, collaborative real-time infrastructure for controlling large numbers of aircraft simultaneously, even when comms dropDesign and ship new UI concepts for representing vehicle telemetry, sensor data, scheduling, crew resources, data link management, and more, much of it with no existing playbook to followOwn full stack features end to end, from design through deploymentShip early, ship often, backed by strong CI/CD, QA, and DevSecOpsExperience in gaming, simulation, or geospatial applications.
(Good to have)