Senior Graphics Engineer

Magnopus — United Kingdom · Posted ~3 hours ago

Senior Full-time

Skills

C++ Unreal Engine Graphics programming Rendering Software engineering Graphics Programming

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Summary ✨ AI‑Generated

Develop and optimize real-time graphics systems and tools using modern rendering technologies. Work on challenging engineering problems while influencing technical direction.

Highlights

Shape advanced real-time graphics technology while providing technical leadership in a creative engineering environment.

Description

Magnopus is seeking a Senior Graphics Engineer to help build, scale, and optimise our OKO Unreal Engine plugin and studio-facing Unreal pipelines in the UK. Working primarily on OKO, our real-time, cross-reality collaboration platform, while also supporting Unreal development across our Studio projects, you'll play a central role in shaping the rendering fidelity and creator workflows that define the experiences we create. This is an opportunity to shape the Unreal experience for a product at the heart of Magnopus' Connected Spaces Platform, influencing the workflows used by creators across web, mobile, XR, and future platforms. You'll join an established, talented team as a senior Unreal engineer, providing technical leadership across the discipline. While you'll help shape technical direction and mentor those around you, this is a hands-on engineering role rather than a people management position. You'll be solving practical rendering and tooling challenges for a long-term product ecosystem, building technology that evolves over years rather than shipping individual game titles. You'll translate complex rendering requirements into stable, high-performance runtime solutions that look great on everything from VR headsets to web browsers, while creating the tools that allow other developers and artists to move fast. We're looking for someone equally comfortable designing an editor workflow in the morning and tracking down a rendering bug through Unreal's RHI that afternoon. What You'll Do Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniquesDesign and build solutions for runtime asset translation and cross-platform content workflowsDesign, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creationTackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity across a range of target hardwareSet the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviewsWork directly with the teams building OKO's other clients (web, mobile) and cloud services to ensure the Unreal experience is world-classHelp raise the overall capability of the team through knowledge sharing, documentation, and technical guidance What Will Help You Succeed In This Role Significant professional experience developing in C++ within Unreal Engine, with a deep understanding of the engine's codebase and runtime systemsStrong graphics and rendering programming foundations, with hands-on experience working within Unreal's rendering code (including the RHI), shader development, and GPU performance profilingExperience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines that other developers or artists have relied onStrong communication skills and the ability to explain complex technical rendering or tooling challenges to both technical and non-technical stakeholdersA collaborative mindset and a genuine interest in mentoring peer developers and sharing knowledge across disciplinesA track record of creating clarity and driving technical progress within a fast-moving product environment Even better if you also have Experience with runtime asset loading and asset interchange technologies (such as glTF/GLB or USD)Experience with real-time replication, multiplayer, or real-time synchronisationExperience building, maintaining, or distributing Unreal Engine pluginsContributions to open-source software (our underlying Connected Spaces Platform is open source) We don't expect anyone to tick every box above If you believe you could be successful in the role and are excited by the opportunity to help shape the future of real-time, cross-reality collaboration at Magnopus, we'd love to hear from you. About Magnopus Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media. We create experiences that bring together storytelling, creativity and technology in new ways — from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible. We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection. Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself: Metallica: Music Experience in UEFN Mission: ISS Alo Moves XR World of Fallout Daft Punk Experience, Fortnite The Wizard of Oz at Sphere We're proud of the work we create, but we're equally proud of how we create it. Magnopus is built around collaboration, curiosity and respect. We believe great ideas can come from anywhere, and we strive to create an environment where talented people can learn, grow and do some of the best work of their careers. Alongside our Studio business, we're investing in products and platforms that help organisations create, manage and deliver immersive digital experiences at scale. OKO – our platform for creating and managing immersive experiences. Nodey in action – see how Nodey was used to create the opening sequence for Google Cloud Next 2026. Please be aware that, if you are selected for a position, you will be required to provide proof of your right to work in the UK in accordance with the Immigration, Asylum and Nationality Act 2006. This may involve providing original documents such as a passport or residence permit. Failure to provide the necessary documentation may affect your employment eligibility. We may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us. Where you join within this range will depend on your experience, the level you're hired at and internal salary alignment.