Realtime Rendering and Graphics Software Engineer

Kaleidoscope — United States · Posted ~3 hours ago

Senior Full-time Onsite No Visa

Skills

C++ 3D rendering Graphics pipeline Linear algebra Image processing Software development Metal Vulkan Direct3D 12 WebGPU GLSL HLSL

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Summary ✨ AI‑Generated

A graphics engineering role requiring strong C++ skills and experience with real-time rendering, modern graphics APIs, optimization, and 3D problem solving.

Highlights

Work on advanced graphics technology with opportunities to own features, optimize performance, and solve complex technical challenges.

Description

Applicants must be authorized to work for ANY employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time. Location: Cupertino, CA (onsite 5 days a week) Position: Realtime Rendering and Graphics Software Engineer Job Requirements   BA/BS and 5 years working on 3D realtime rendering applications  High proficiency in writing safe, performant C++ code  Knowledge of the graphics pipeline, modern rendering techniques, and image processing  Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)  Ability to solve problems in 3D geometry using linear algebra  Experience with all stages of software development, from prototyping to performance optimization  Solid debugging and problem-solving skills  Outstanding teamwork and communication skills  Passionate about owning and refining features Kaleidoscope, an Infosys Company, is an equal opportunity employer, and all qualified applicants will receive consideration without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, protected veteran status, spouse of protected veteran, or disability.