Summary
✨ AI‑Generated
A Unity development role for an engineer who understands game-engine internals and can build robust systems from scratch. You will design scalable editor and runtime architecture, develop across PC, Android, iOS, web, and VR, and integrate XR, AI, networking, and cloud services. The role emphasizes clean architecture, modern tooling, and avoiding legacy technical debt.
Highlights
Opportunity to build systems from scratch using modern Unity technology across PC, mobile, web, and VR, with strong exposure to XR, AI, scalable architecture, and cross-platform development.
Description
Hey there, Unity dev! 👋
We are building EduTailor.ai – a game-changing platform that revolutionizes training creation.
Our goal is to allow anyone to build immersive training scenarios without a single line of code.
Tech flex:
We’re pushing the boundaries of Unity by creating a platform that incorporates XR and AI.
Our goal is to ensure seamless integration of these features across native apps (PC, Browsers, Android, iOS, and VR headsets).
🎮 Who are we looking for?
A Unity wizard who:
Knows what happens “under the hood” (and isn’t afraid to look)Proficient in developing Unity projects across various platforms, including PC, Android, iOS, VR, and the web.Says “Firebase? Unity Services? Networking? Been there, done that, got the t-shirt.”Is tired of debugging legacy spaghetti and wants to build something properly from scratch💻 What you’ll be doing:
Core Systems Architecture – Design and implement scalable systems for our Editor and Player runtime (Unity 6+, proven and stable solutions)Networking & Multiplayer Magic – Build robust netcode using Firebase or Unity Gaming Services.
We’re talking buttery-smooth sync, proper client-server architecture, and zero rubber-bandingPerformance Optimization – Make Unity purr in browsers and mobile.
Asset streaming, texture atlasing, draw call batching – the whole performance toolkitCustom Editor Tools – Create inspector extensions, custom gizmos, and runtime manipulation tools that don’t make artists cryBleeding-Edge Features – Work with AI-driven frameworks, next-gen rendering, procedural animation systems, and Virtual Reality🔥 Must-haves (non-negotiables):
5+ years shipping Unity projects – you’ve been through production hell and backNetworking mastery – Mirror, Netcode for GameObjects, Photon, or roll your ownWebGL battle scars – you’ve fought the memory heap, won against IL2CPP build times, and know all browser quirks by heartUI Toolkit/UGUI expertise (pick one 😉) – can build responsive UIs that scale from mobile to 4K without breaking a sweatDesign patterns that actually work – not just book knowledge, but real implementations.
Dependency injection, object pooling, ECS, when it makes senseVersion control beyond basics – Git LFS, resolving those dreaded prefab conflicts with your own branches 🫠Can debug and read profiler data on-device – and actually know what to do with the results⭐ Nice-to-haves (instant karma points):
XR experience – WebXR, OpenXR, XR Interaction Toolkit, hand trackingAddressables mastery – content delivery at scale, proper bundle strategiesML/AI in Unity – Sentis, Barracuda, or connecting to external AI servicesGaussian Splatting/NeRF – if you’ve implemented this in Unity, that's coolBackend – can write the API that your Unity client talks toBurst/Jobs System – you’ve actually used DOTS in production (and lived to tell the tale)Custom render pipelines – modified URP/HDRP or written custom shaders that aren’t just “grabbed from AssetStore.”🎁 What we offer:
💰 Competitive salary that matches your skills – let’s just say we know what good Unity devs are worth🚀 Real Impact – you’re not a cog in the machine.
You’ll shape the architecture of a new product from the MVP phase🏢 Modern Office in Trójmiasto – with an awesome team that’s worth meeting IRL🤝 Hybrid Model (3 Days Office, 2 Days Remote) and Flexible Hours – because we believe the best ideas happen when we’re whiteboarding together, pair programming, and having those spontaneous “what if…” conversations over coffee.
Remote days for deep focus work!🛠 Latest Tech Stack – Unity 6, AI tools, VR.
We hate legacy code, love fresh toys🎯 Meaningful Mission – we’re actually changing education, not making another Candy Crush clone🎯 Our dream candidate:
Has opinions about whether coroutines or async/await is better (and can defend them)Knows the pain of “Pink Material of Death” and missing referencesCan spot a GetComponent in Update() from a mile awayHas a love-hate relationship with Unity’s serialization systemActually reads patch notes and gets excited about new SRP featuresPlus, our team actually gets Unity humor.
We’ve got people who remember the dark days before nested prefabs, debate the merits of ECS, and share the latest Brackeys comeback memes.
Trust us, you’ll want to be here for the coffee-fueled discussions about whether Godot is a real threat 😉
📝 How to apply?
Send us:
Your CV (markdown is fine, we appreciate the effort) - join@edutailor.aiGitHub/Portfolio link – show us your magicOptional: the worst bug you’ve ever debugged – we love horror stories