Game Engine Developer

Quik Hire Staffing — Hong Kong Sar · Posted ~6 hours ago

Senior Full-time Remote $110000-$180000 USD equivalent

Skills

Game engine development Systems programming C++ Rendering Physics Animation systems Runtime performance optimization CPU/GPU/memory optimization Editor tooling Content pipelines Debugging Code review Software architecture Game engine technology Animation CPU GPU

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Summary ✨ AI‑Generated

A fully remote opportunity is available for an experienced Game Engine Developer to build and enhance the runtime, rendering, physics, animation, editor tooling, and content pipelines that support modern games. You will optimize CPU, GPU, and memory performance, troubleshoot complex engine issues, participate in code reviews and architectural decisions, and collaborate closely with game development teams. Candidates should have 4+ years of relevant experience and strong systems-programming expertise.

Highlights

Work on core game-engine technology spanning rendering, physics, animation, tooling, and performance. The role offers deep systems programming challenges, architectural input, collaboration with game teams, and a competitive compensation package with benefits.

Description

Role: Game Engine DeveloperLocation: RemoteEmployment Type: Full-time Compensation: Competitive salary commensurate with experience, qualifications, and location. Indicative range: $110,000 – $180,000 (USD equivalent), plus benefits. Role Overview We are hiring a Game Engine Developer to build and improve the runtime, rendering, and tooling that games are built on. The role combines deep systems programming with games-specific craft — making the engine fast, stable, and a joy to build with. Key Responsibilities - Build and maintain core engine systems including rendering, physics, animation, and tooling - Optimise runtime performance across CPU, GPU, and memory - Develop and improve editor tooling and content pipelines - Diagnose and resolve complex bugs across the engine and games using it - Conduct code reviews and contribute to architectural decisions - Partner with game teams on engine features and workflow improvements Required Skills and Qualifications - 4+ years building production game engine or systems-level software - Strong proficiency in C++ and modern graphics APIs (Vulkan, DirectX, Metal) - Experience with one or more areas: rendering, physics, animation, audio, networking - Familiarity with profiling, performance analysis, and optimisation - Working knowledge of one or more major engines (Unreal, Unity, custom) - Strong system design fundamentals What You'll Bring - Curiosity to dig into systems and turn findings into shipped improvements - Strong written communication and ability to explain technical decisions - A test-and-learn mindset; you ship fast, measure, and iterate - Comfort working asynchronously across time zones What We Offer - Fully remote, flexible work hours - Performance-based bonus structure - Annual learning & development stipend - Health and wellness benefits (varies by location) - Opportunity to work on high-scale, real-world impact projects Equal Opportunity Statement This is an equal opportunity role. Applications are welcomed from all qualified individuals regardless of race, color, ethnicity, nationality, gender, gender identity or expression, sexual orientation, age, religion, disability, marital status, or any other characteristic protected by applicable law. All hiring decisions are based solely on qualifications, skills, and demonstrated ability.