Rendering Software Engineer - EA SPORTS™ NHL
Easports — Canada · Posted ~1 hour ago
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Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.
Here, everyone is part of the story.
Part of a community that connects across the globe.
A place where creativity thrives, new perspectives are invited, and ideas matter.
A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide.
We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.
The EA SPORTS NHL franchise is founded on passion and new ideas.
Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play.
If you're a creative pioneer with a passion for your craft, this will be more than a job.
It’ll be what you love.
We are seeking a Rendering Software Engineer to join our EA SPORTS NHL development team.
You will contribute to evolving our rendering engine to support expanding target environments, helping ensure high visual quality and performance across diverse hardware.
Working with cross-functional teams, you will help implement, extend, and maintain key rendering subsystems.
By working with graphics abstraction layers and pipelines, you will help ensure our game scales smoothly across various hardware specifications to deliver fluid hockey gameplay to millions of players.
Responsibilities
Implement & Extend Rendering Systems: Support and enhance core rendering pipelines, shading systems, and visual effects tools to adapt across expanding target hardware environments, assisting with targeted refactoring to improve iteration times and maintainability.Hardware Adaptability & Abstraction: Work within established graphics abstractions and modular subsystems to allow feature sets and visual workloads to adapt across diverse target hardware configurations.Cross-Functional Collaboration: Partner closely with Technical Artists, Art Directors, Gameplay Engineers, and Core Engine teams to turn creative visual concepts into performant real-time features.Performance Profiling & Optimization: Identify and address performance bottlenecks across GPU/CPU utilization, frame budgets, and memory usage using standard profiling tools.Code Quality & Maintenance: Write clean, reliable, and well-tested C++ code, participating in code reviews, technical documentation, and team discussions.
Qualifications
3+ years of professional software development experience in real-time graphics or rendering programming within games or high-performance interactive applications.Experience working with multi-platform rendering pipelines, hardware abstraction layers, or adaptable graphics codebases.Working knowledge of C++ and object-oriented programming, paired with hands-on experience writing and modifying shaders in HLSL.Familiarity with modern low-level graphics APIs (e.g., DirectX 12, Vulkan, or platform graphics interfaces).Experience using graphics profilers and debuggers (e.g., PIX, RenderDoc, Nsight, or engine profilers) to diagnose issues.Bachelor's degree in Computer Science, Software Engineering, Graphics Programming, or equivalent practical experience.
Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting.
If you reside in a different location, a recruiter will advise on the applicable range and benefits.
Pay offered will be determined based on a number of relevant business and candidate factors (e.g.
education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
British Columbia (depending on location e.g.
Vancouver vs.
Victoria) *$104,500 - $142,800 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.
We value adaptability, resilience, creativity, and curiosity.
From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.
Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.
We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer.
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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