Senior Game Engineer – Console and PC

Tantalus Media — Australia · Posted ~1 week ago

Senior Full-time

Skills

Game development Console game development PC game development C++ Game engineering Software engineering

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Summary ✨ AI‑Generated

An experienced senior game engineer is sought to help deliver high-quality console and PC projects. You will work with a growing development team across remasters, ports, downloadable content, and expansion projects, contributing engineering expertise to technically challenging game development work.

Highlights

Work on diverse and challenging console and PC game projects, including remasters, ports, downloadable content, and expansions. Join an experienced development team and contribute to high-quality projects across a broad range of game experiences.

Description

Why work for one publisher when you can work with many?Work on diverse and challenging projects with a highly regarded team! Tantalus Media is a games powerhouse here in Australia. Founded in the mid 90's we've been fortunate to work on titles such as Age of Empires, City Skylines, Lego 2k Drive, Luigis Mansion 2, The Legend of Zelda and more. As part of the Keywords Studios Global Team, we continue to grow with studios now located in Adelaide and Brisbane with Melbourne being our Home Base. These positions can be based in Adelaide, Brisbane or Melbourne. What's even more exciting are our recently secured AAA projects and future growth plans. Job Description We're looking for several experienced Senior Game Engineers who are eager to help us deliver the consistent level of quality and service our Tantalus Team are renowned for across the globe. You will join our growing team of developers (30+) and work on projects from remasters, porting, DLC and expansion pack projects. Our projects are wide ranging in terms of game engines, and genres providing you with plenty of learning opportunities. Whether you are a generalist or specialist AAA Games Engineer, we'd love to hear from you. We're currently seeking specialists in Rendering, UI, Animation, Gameplay. Current projects are in Unreal Engine and we will prioritise those with extensive UE experience. Key responsibilities: Working closely with producers, game designers and artists to implement game features using C++Testing, debugging, refining, optimising and maintaining game functionality on console and PC platforms. Staying up to date with new technologies and architecturesFollowing Tantalus and Keywords Studios standards and best practicesAssisting and mentoring other programmers in your areas of expertise Skills, Abilities Excellent programming skills in C++ with seven years or more experienceUnreal Engine, Custom Engine experienceExcellent problem-solving skillsStrong skills in at least one game related discipline (e.g., 3D Maths, AI, Physics, UI, etc.)Ability to write clear, maintainable codeDemonstrated ability to create and deliver to deadlinesAbility to work as part of a teamExcellent written and verbal communication skillsGood interpersonal skills and pleasant personalityAbility to ramp up quickly with unfamiliar code bases or technical skills. A genuine enthusiasm and passion for the games industry Qualifications Preferred: Bachelor’s degree or higher in Computer Science/Engineering, or equivalent experience Additional Information All applications will be responded to. Sure you’ll get our automated acknowledgement email but you’ll know where things are at within five to seven business days of your application. Hopefully sooner. If you progress, we’ll invite to an initial call with Stan our Head of Talent Acquisition. Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview. Where required a second interview may follow. All candidates interviewed will be provided with feedback. Not sure about applying and want to know a little more information? Feel free to contact Stan Rolfe on 0416048976. Stan is based in Perth, so please leave him a message if he doesn’t answer your call first thing in the morning. Role Information: EN Studio: Tantalus Location: APAC, Australia, Melbourne Area of Work: Game Development Service: Create Employment Type: Permanent Working Pattern: Full Time, Hybrid PERSONAL DATA PROTECTION POLICY Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/. PERSONAL DATA PROTECTION POLICY Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.